The HaptX Gloves Development Kit empowers users to develop and experience simulations with realistic touch feedback and natural interaction in VR.
The leading provider of realistic haptic technology, today unveiled the HaptX Gloves Development Kit, an industrial-grade product for advanced simulation in virtual reality.
What people are saying
“HaptX Gloves can help transform VR training and design.” [...]
“HaptX Gloves empower professional VR users to develop simulations with realistic touch feedback and natural interaction.” [...]
“A leg up over experiencing VR without touch, or even with controllers.” [...]
"I have tried several other VR gloves, and this is definitely the most complete solution." [...]
"Each time I touched something [in VR], I felt touch feedback through the gloves. It was surreal." [...]
I was surprised by the animal’s realistic appearance—and also by the sensation of its tiny paws as they walked a circle in my palm. [...]
The result is remarkably realistic...the glove could accurately reproduce the sensation of something slowly gliding over your hand. [...]
"Everything else that I’ve seen so far hasn’t been anywhere near as close or as good as what I’ve seen with the HaptX Glove." [...]
"I didn't think VR is going to catch on, but HaptX has changed my mind." [...]
"The HaptX Glove makes the virtual so startlingly real I thought I was actually touching a rock, a cloud, and a spider." [...]
"This is one of the few times there’s a sci-fi movie where the technology is actually
"I was surprised by how realistic the touch sensations felt. It's unlike any other VR controller I've tried." [...]
"I’ve tried a few other similar systems, but the haptics from the HaptX Glove blew the others away." [...]
"Saying that [HaptX] has come up with a convincing simulation would be underselling what the HaptX experience is like." [...]
Technology Award for innovation and impact in advancing the creation and delivery of quality content in arts and entertainment. [...]
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By Greg Bilsland Kate Edwards shares a quality with many people in the game industry: She didn’t set out to work in games. Edwards served as the Executive Director of the International Game Developers Association for five years, during which she fought [...]
By Greg Bilsland A couple months ago on a murky Seattle day, my colleague Andrew and I were at the HaptX office discussing the upcoming release of Ready Player One. The new trailer had dropped, and it showed a set of haptic [...]
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