Haptics is the science and technology of touch.

For decades, haptic feedback has been synonymous with vibrating motors. HaptX takes a novel approach to haptics. Our patented microfluidics system is the only technology capable of providing true-contact haptics. Regardless of the task at hand, HaptX Gloves make it feel real.

Tactile Feedback

Your sense of touch encompasses a broad range of different sensations spread across your entire body. These sensations can be broadly grouped into a few “sensory channels,” each perceived by a distinct subset of biological receptors located throughout the skin and other soft tissue. These sensory channels include tactile, vibrotactile (vibration), and force. Tactile feedback reproduces patterns of pressure on the surface of your skin. Tiny receptors spread throughout your skin pick up these patterns of pressure, and your brain interprets them as a rich array of sensations.

The tactile feedback channel is our primary source of information about the fine shape and surface features of an object. And it contributes to perception of weight, size, and texture. 

For most interactions, tactile feedback is the most dominant component of haptic perception.

Vibrotactile Feedback

Vibrotactile feedback devices are the most common commercial haptic devices. The buzz of a cellphone, and the rumble of a game controller, for example, emit from basic vibrotactile actuators. Did you know that vibrotactile feedback lets you feel sounds? Sound is a form of mechanical energy, a back-and-forth motion of some material. Soundwaves can travel through almost any material — including human skin.

Sound vibrations provide subtle cues about many objects that you touch. Run your finger over a surface, and your skin’s interaction with the surface produces a sound that helps you know whether that surface is rough or smooth. Similar vibrations are produced when using tools. Consider the vibrations produced when hitting an object with a hammer. Vibrotactile feedback helps distinguish between hitting a rubber surface and hitting a metal one.

Tactile actuators require displacements of up to about 2 centimeters to accurately reproduce pressures on your skin. Vibrotactile actuators let us convey surface textures with just a fraction of a millimeter of skin displacement, though, thanks to the sensitivity of the skin to vibration. Naturally, vibrotactile feedback on its own tends to be limited in realism and richness. That’s why HaptX has engineered high-fidelity vibrotactile feedback. We built a vibrotactile API into the HaptX SDK to simulate the complex physical interactions that produce haptic vibrations. By faithfully simulating these interactions, we can produce more accurate and realistic vibrotactile sensations.

Force Feedback

Our muscles and ligaments can sense forces acting on our musculoskeletal system – and they’re responsible for our perception of force feedback. Real-world physical interactions usually involve both cutaneous and force feedback. When you touch an object, your skin transmits interaction forces to your musculoskeletal system. Force feedback is important for our perception of shape, weight, and impact forces.

Force feedback devices move with you, and can apply forces to body segments, like a finger or arm. They must produce much larger movements and forces than cutaneous devices. A good force feedback device moves with as much of your range of motion as possible. It minimizes undesirable forces (e.g., from the feedback device’s weight), and accurately matches forces from virtual objects in your interactions.

Two broad approaches let us simulate force feedback: resistive and active devices. Resistive devices use brakes to restrict a user’s motion. Active devices use motors to restrict your motion and actively move your body around. Active devices can simulate a wider range of interactions, but need more power than passive devices and are more difficult to control.

HaptX’s long-term vision includes a lightweight exoskeleton that delivers full-body force feedback. We’ve developed a hybrid active/resistive design to reproduce a wide range of virtual interactions in a compact, lightweight form factor.

Combining this with our high-fidelity cutaneous feedback will bring VR and telerobotics operators into a whole new level of realism.

HaptX for Training

Today’s advanced virtual reality headsets deliver visual realism and spatial audio, but they’re packaged with plastic controllers designed for gaming. For professionals whose work requires precise manual dexterity and muscle memory, HaptX Gloves G1 bring your real hands into virtual environments and enable a new class of enterprise VR solutions.

Build true-to-life muscle memory in immersive training simulations

Training providers face a trade-off between virtual and live training. Virtual training is low cost and repeatable, but sacrifices realism and efficacy. Live training is immersive and effective, but can be costly, unsafe, and difficult to repeat.

HaptX Gloves G1 lets you train without compromise. Trainees can use their hands naturally to build muscle memory in VR. HaptX Gloves merge the realism of live training with the scalability of virtual training. With room-scale mobility, full-body presence, and multi-user networking, HaptX Gloves G1 enables organizations to conduct hyper-realistic group training simulations.

Pilot and train humanoid robots

Companies around the world are using HaptX Gloves with their robotic integrations. HaptX Gloves can be used to control robotic hands, grippers, and arms, enabling the user to control robots from a distance and feel what the robot feels. This enables continuous natural interaction and provides critical touch information to the operator.

Design + Research with HaptX

Today, designers and engineers can’t interact with a product until after they build a physical prototype. With HaptX Gloves G1, teams can touch and interact with 3D models throughout the product design process. Multi-user networking makes real-time haptic design reviews possible at a global scale for the first time.

HaptX Gloves G1 enables teams to prototype swiftly in VR, experiencing each virtual design with unprecedented realism. This combines the speed and flexibility of CAD software with the value of physical interaction and testing, enabling a more efficient VR workflow and reducing time to market.

Let’s build your configuration

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