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HaptX

HaptX Gloves G1

Realistic touch for training, robotics, and other digital environments. The industry’s most advanced haptic gloves, now available for the workforce of today… and tomorrow.

Feel the tactile complexity of the physical world

Inside the Gloves, lining your fingers and palms, are hundreds of microfluidic tactile actuators that physically displace your skin. When you touch and interact with virtual objects, they feel real. Only true-contact haptics lets your VR operators feel the kick, grip, and rumble of a power tool.

Feel the size, shape, and solidity of virtual objects

Feel the heft and physical performance of working with objects, processes, and other people. Our flexible, integrated, force feedback mechanism applies up to 40 lb of resistive force per hand, so you feel the size, weight, and shape of virtual objects.

Navigate, explore, & handle objects with precision

Our proprietary magnetic motion capture system tracks all degrees of freedom per hand with no perceivable latency. The instant you grab a virtual object, even one in motion, you’ll feel that object in your grip.

Flexible Configuration

When your work processes require free range of motion, the Airpack supports unrestricted maneuverability. Our mobile configuration is completely wireless and equipped with wifi to network to your application’s host PC.

The Airpack’s ergonomically designed backpack attachment can be removed when you need touch feedback in stationary seated or standing applications.

Our mobile configuration includes two swappable batteries, power charger, and auxiliary AC power cable.

Our versatile Airpack generates and precisely controls the steady flow of compressed air that powers HaptX Gloves G1. The Airpack shown above is being used in desktop configuration for touch feedback in stationary applications.

The operator can work while seated or standing, and the Airpack can be placed on any stable surface. 

HaptX Gloves G1 Specs

Technical Specifications

Glove Sizes

S, M, L, XL

Weight

~ 1 lb / glove

Skin Displacement

  • Stimulates 75% of hand’s touch receptors
  • Palm 0.06 in. (1.5mm)
  • Fingers 0.04 in. (0.9mm)
  • Tactile Feedback

  • More actuators than other gloves: 135 per hand
  • 1.5 mm max displacement
  • 9 psi (62 kPa) peak pressure
  • Microfluidic vibrotactile
  • Force feedback

  • Up to 8 lbf per finger
  • 23ms engagement time
  • Motion capture

  • 36 tracked DoF per Glove
  • 0.3mm rms positional resolution
  • Airpack

  • 20.7 x 10.4 x 4.9 in.
  • (52.5 x 26.5 x 12.3 cm)
  • Weight

    19.5 lbs. (8.8 kg)

    Pressure

    36 psi (250 kPa) max

    Noise Level

    55 dB (average graphics PC)

    Battery Life

  • 3 hours typical usage
  • 2 hours peak usage
  • Wifi Range

    100 ft. (30.5m)

    HaptX SDK

    The multifaceted toolkit for haptics creators drives workforce productivity and enables multiuser collaboration. The HaptX Software Development Kit is packed with an array of familiar tools, templates, sample apps, and prebuilt haptics effects that can be implemented in any enterprise-level virtual reality system or robotics control system.

    HaptX Support

    With your purchase of HaptX Gloves G1, you will receive support and guidance – all human – to ensure your satisfaction and set you up for success with haptics.

    FAQ

    If they don’t need to use HaptX Gloves simultaneously, a single pair of Gloves is all they need. HaptX Gloves G1 is shipped with a box of hygienic cloth liners, so each worker has their own pair of liners to use with the shared HaptX Gloves.

    For palm-sized or smaller objects, the force feedback on the G1 fingers, combined with the operator’s sense of proprioception, do convey a sense of weight as long as the virtual object is programmed to simulate those physics. Any simulated object interaction that involves the use of your arm or shoulder muscles, however, would require additional force feedback on the upper arm.

    Here is one example: our HaptX VR development team created a virtual “stacking blocks” game, similar to Jenga, to demonstrate multi-user haptics. If you pick up one of the virtual blocks using your gloved fingertips and then release your hold on the block, you will feel it fall, and feel the “weight” of the block as it drops from your fingers. However, without having force feedback on your upper arms, you would not be able to feel the difference of weight comparing (for example) a virtual brick block and a virtual marshmallow block when you pick them up. VR developers can include cues suggesting weight, in how they program virtual objects to move and interact.

    Your use case or application requirements, as well as the physical needs of the operator, will help you determine how to configure your HaptX Gloves G1.

    For applications that require the operator’s focus on a fixed position in a virtual or digital environment, and don’t require the operator to walk around inside the virtual environment, the desktop configuration is ideal.

    For applications that require operator mobility, the Airpack’s mobile configuration is wireless. It’s equipped with wifi to network to your application’s host PC.

    Another consideration is the Glove’s tether length. An Airpack configured for desktop use is placed on a table or mounted behind or under a seat. For this use, Gloves equipped with longer tethers (4.1 ft/1.25m) allow for ease of movement and range of motion.

    For the mobile configuration, a shorter tether (2.6 ft/0.8m) is provided for each Glove,  and a backpack attachment enables wearing the Airpack, providing free movement within the area of operation.

    The mobile configuration also includes two batteries, a battery charger, and an AC power cable. 

    The HaptX SDK enables developers to implement the Gloves within their immersive environment or robotics systems. Haptic sensations and interactions are easy to add to VR applications based on Unity and Unreal Engine. To add haptics to other types of applications – CAD/CAE, GIS, and others — the HaptX SDK’s low-level C++ API enables integration with a range of real-time graphics engines. Roboticists will work with the HaptX SDK’s ROS node supporting ROS 1 and ROS 2, enabling teleoperation, machine learning, and computer vision.
    HaptX Gloves G1 customers can freely use the HaptX SDK without additional fees or licensing. To start haptics development with the HaptX SDK before you receive delivery of the HaptX G1 Gloves, please speak with your HaptX Sales representative.

    Yes. HaptX’s G1 Gloves system comes with a limited warranty of one year against manufacturer defects in materials and workmanship. haptx.com/warranty

    Let’s discuss your project & goals.

    Reach out and we will give you a clear picture of how HaptX can help your organization.