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HaptX

HaptX brings lifelike touch to digital experiences.

Crafting a New Approach

HaptX invents and builds wearable technology that simulates touch with unprecedented realism. By enabling natural haptic interaction in virtual reality, spatial computing, and humanoid robotics, we open new frontiers in human-machine interaction. Our multidisciplinary team includes mechanical, software, electrical, and biomedical engineers as well as human-machine interaction experts.

The HaptX Journey

2012
HaptX is founded by Jake Rubin and Bob Crockett
2013
HaptX files omnibus patent outlining full tech roadmap
2015
First locomotion-capable lower-body exoskeleton is built
2016
First whole-hand microfluidic tactile and thermal display is built
2017

Development of world’s first microfluidic haptic glove

2018

HaptX introduces world’s first commercial microfluidic haptic gloves, DK1

2019

World’s first tactile telerobot — remotely operated robot with realistic touch feedback

2021
HaptX intros Gloves DK2 - first microfluidic haptic glove in serial production
2023
HaptX announces Gloves G1 - first mass-produced microfluidic haptic glove

Leadership Team

Jake Rubin
Founder & CEO

Jake spent half his life envisioning the full-body human-computer interface system that would become HaptX, the leading haptics company in creating realistic touch.

Dr. Bob Crockett
Co-founder

Dr. Bob Crockett co-founded HaptX in 2012 with Jake Rubin. He is a professor at California Polytechnic State University's Biomedical Engineering department.

Joe Michaels
Chief Revenue Officer

Joe has spent over 15 years building global partnerships with technology companies, including work at Microsoft, where he negotiated deals with sports, media, and entertainment companies.