SAN LUIS OBISPO, CA, – HaptX Inc. today announced the release of HaptX Gloves DK2, a major upgrade to the world’s most advanced haptic feedback gloves. HaptX Gloves DK2 are the first gloves with true-contact haptics available for purchase. Unlike other haptic gloves which are limited to vibration and force feedback, HaptX Gloves physically displace the user’s skin the way a real object would. They deliver unprecedented realism, with more than 130 points of tactile [...]
Virginia Tech, University of Florida, HaptX win $1.5M NSF grant to create full-body haptic feedback for VR and robotics
Blacksburg, Virginia and San Luis Obispo, California – A research team including Virginia Tech, University of Florida and HaptX won a $1.5 million grant from the National Science Foundation to build a new platform with an ambitious goal: the world’s first system for full-body haptic and force feedback for users in virtual environments. Funded through the National Science Foundation’s National Robotics Initiative, the four-year project, named ForceBot, will combine HaptX’s microfluidic touch feedback technology [...]
SEATTLE, WA – HaptX, the leading provider of realistic haptic technology, announced a strategic partnership with Advanced Input Systems along with a Series A financing round of $12 million. The financing will fund the production of the next generation of HaptX Gloves, the world’s most realistic haptic gloves for virtual reality and robotics. “Over the past year, we’ve had dozens of world-class companies successfully pilot our HaptX Gloves Development Kit,” said Jake Rubin, Founder [...]
We’ve teamed up with Nissan to enhance their vehicle design process through virtual reality and realistic haptic feedback technology. Nissan’s designers are using HaptX Gloves to touch and interact with 3D models virtually, enabling immersive design reviews that would previously require costly full-scale physical prototypes. “We’re honored to see HaptX Gloves adopted as a tool by Nissan’s world-class design team." - Joe Michaels, HaptX Chief Revenue Officer “We are entering a [...]
At HaptX, we believe your hand should be your hand, your body should be your body, and virtual objects should feel like real objects. These are simple ideas, and they have broad implications for how we interact with the technology of the Experience Age.
Virtual reality can intimidate newcomers. It’s advanced technology, and there are new announcements every day. The internet has mountains of information on VR, but it’s difficult to know where to start.
We live in a time where the separation between our physical and digital worlds seems obvious: digital is software running locally or in a mystical cloud, and physical is something you can touch. Those worlds, however, are on a collision course, fueled by the Internet of Things, Virtual Reality, and Augmented Reality.
In the very near future, you’ll be able to touch digital objects and program physical environments.
Technology blogs are buzzing about the first major showdown of the VR industry: the Oculus Rift vs the HTC Vive. Which has better content? Which has better specs? Which one will actually ship?
While there’s fun in the debate, it’s too early to pick sides. This industry is so young that there is more to be gained by growing the industry as a whole than fighting each other for a slice of the pie.