SEATTLE, WA – HaptX, the leading provider of realistic haptic technology, announced a strategic partnership with Advanced Input Systems along with a Series A financing round of $12 million. The financing will fund the production of the next generation of HaptX Gloves, the world’s most realistic haptic gloves for virtual reality and robotics. “Over the past year, we’ve had dozens of world-class companies successfully pilot our HaptX Gloves Development Kit,” said Jake Rubin, Founder [...]
We’ve teamed up with Nissan to enhance their vehicle design process through virtual reality and realistic haptic feedback technology. Nissan’s designers are using HaptX Gloves to touch and interact with 3D models virtually, enabling immersive design reviews that would previously require costly full-scale physical prototypes. “We’re honored to see HaptX Gloves adopted as a tool by Nissan’s world-class design team." - Joe Michaels, HaptX Chief Revenue Officer “We are entering a [...]
Haptic glove lets human control robotic hand, feel what robot feels HaptX is proud to announce the development of the world’s first haptic telerobotic system that transmits realistic touch feedback to an operator located anywhere in the world. The breakthrough system is the product of our collaboration with shadow Robot Company and SynTouch. ANA Holdings organized our collaboration as part of the AVATAR X initiative. "It truly feels like you’ve reached your arm across the Atlantic, go go gadget [...]
A colleague once told me, “Talking about VR is like dancing about architecture.” It’s hard to convey the experience of virtual reality through words and pictures. It’s even harder when you add touch to the mix. Outside of experiencing HaptX Gloves first-hand, we’ve found that video is the best medium to communicate how they feel, what they enable, and why they’re special. When we announced the HaptX Gloves Development Kit last month, a video [...]
By Emily Rubin | Marketing Intern at HaptX You’re always touching something, 24 hours a day, 7 days a week. Clothing, cell phones, car keys, other people: we interact with all these things and many more everyday through touch. And yet, our world is changing. Our day to day routines are becoming more and more digitized between email, text messages, and social media. Touch is no exception. Price is a Co-Investigator on the [...]
By Greg Bilsland | Former Sr. Communications Manager Kate Edwards shares a quality with many people in the game industry: She didn’t set out to work in games. Edwards served as the Executive Director of the International Game Developers Association for five years, during which she fought to increase awareness about inclusivity and work-life balance for an industry that continues to rapidly evolve. Reflecting on her career and her time at the IGDA, she [...]
By Greg Bilsland | Former Sr. Communications Manager A couple months ago on a murky Seattle day, my colleague Andrew and I were at the HaptX office discussing the upcoming release of Ready Player One. The new trailer had dropped, and it showed a set of haptic VR gloves worn by protagonist Wade Watts. Having read the book, I wasn’t surprised to see haptic gloves featured in the movie; I was surprised to see them [...]
This is the first post in a series on the basics of haptic technology and perception. This installment focuses on tactile feedback. Subscribe to our newsletter to get these delivered straight to your inbox. Six months ago, most people would have had to look up the word haptics. Now, it seems to be on everyone's lips in the world of VR and AR. The definition of the word “haptics” is straightforward: technology that interfaces with a user through their [...]
In the field of haptics, it’s hard to avoid jargon: ERM, LRAs, piezoelectric, microfluidics, vibrotactile, two-point threshold—the list goes on. That’s why we’ve cooked up a lot of metaphors and phrases for explaining haptic technology to the uninitiated. One of my favorites is the concept of symbolic haptics versus realistic haptics.
People come to me to pitch their wildest ideas.
I signed myself up for this when I founded Proof of Concept, my early-stage technology development company. Over the years, people have walked through my door and pitched perpetual motion machines, zero-point energy devices, and all manner of other physically impossible doodads.