A colleague once told me, “Talking about VR is like dancing about architecture.” It’s hard to convey the experience of virtual reality through words and pictures. It’s even harder when you add touch to the mix. Outside of experiencing HaptX Gloves first-hand, we’ve found that video is the best medium to communicate how they feel, what they enable, and why they’re special. When we announced the HaptX Gloves Development Kit last month, a video [...]
SEATTLE, WA, October 3, 2018 – HaptX Inc., the leading provider of realistic haptic technology, today unveiled the HaptX Gloves Development Kit, an industrial-grade product for advanced simulation in virtual reality. HaptX Gloves empower users to develop and experience virtual simulations with realistic touch feedback and natural interaction for the first time. “With HaptX Gloves, leading automotive and aerospace companies can touch and interact with their vehicles before they are built, radically reducing time and cost for design iterations,” said Jake Rubin, Founder and CEO of HaptX. “Industrial and government organizations can deploy virtual training solutions that [...]
You’re always touching something, 24 hours a day, 7 days a week. Clothing, cell phones, car keys, other people: we interact with all these things and many more everyday through touch. And yet, our world is changing. Our day to day routines are becoming more and more digitized between email, text messages, and social media. Touch is no exception. Price is a Co-Investigator on the IN-TOUCH project, and is the Professor of Digital [...]
By Greg Bilsland | Former Sr. Communications Manager Kate Edwards shares a quality with many people in the game industry: She didn’t set out to work in games. Edwards served as the Executive Director of the International Game Developers Association for five years, during which she fought to increase awareness about inclusivity and work-life balance for an industry that continues to rapidly evolve. Reflecting on her career and her time at the IGDA, she [...]
By Greg Bilsland | Former Sr. Communications Manager A couple months ago on a murky Seattle day, my colleague Andrew and I were at the HaptX office discussing the upcoming release of Ready Player One. The new trailer had dropped, and it showed a set of haptic VR gloves worn by protagonist Wade Watts. Having read the book, I wasn’t surprised to see haptic gloves featured in the movie; I was surprised to see them [...]
At HaptX, we periodically speak to leading experts in haptic technology, its history, and its applications. Greg Bilsland, Sr. Communications Manager at Haptx, recently spoke to David Parisi, an Associate Professor of Emerging Media at College of Charleston. His research “investigates the myriad interfaces between bodies and media technologies, with a particular emphasis on physical interactions with digital media.” He and several colleagues, including Mark Paterson and Jason E. Archer, recently curated a special [...]
Di Dang leads the Emerging Tech group at POP, a Seattle-based digital agency that develops technology solutions for enterprise clients. She’s worked there for 2 years and has designed the UX for a variety of VR and AR experiences. She also teaches at the School for Visual Concepts. We sat down with her to talk about UX design for VR, AR, MR, and using haptics. HaptX (Greg): Thanks for taking the time to sit [...]
At HaptX, we’re working on haptics, an industry that almost every analyst has projected to have a double digital CAGR for the next five years. For that reason, we recently sought out James Hayward, an analyst with IDTechEx who focuses on wearables, sensors, and haptics to get his take on the broader industry trends and learn a little more about his approach to researching companies and new technologies.
The realization of technology capable of delivering realistic and complex haptic feedback is like going from having a Kodak camera to having a digital camera with photoshop. We’ve unlocked a palette of tools, filters, and colors, all of which are unfettered from reality. In VR, we can edit not only the reality you can see, but also the reality you can feel.
We imagine a future in which digital experiences are indistinguishable from real life, enabled by a full-body haptics suit like those popularized in Ernest Cline’s Ready Player One. That’s why when I watched the game trailers at E3 this year, I couldn’t stop fantasizing about a future of haptics-driven gaming.