HaptX launches HaptX Gloves DK2 to bring true-contact haptics to VR and robotics

SAN LUIS OBISPO, CA,  – HaptX Inc. today announced the release of HaptX Gloves DK2, a major upgrade to the world’s most advanced haptic feedback gloves. HaptX Gloves DK2 are the first gloves with true-contact haptics available for purchase. Unlike other haptic gloves which are limited to vibration and force feedback, HaptX Gloves physically displace the user’s skin the way a real object would. They deliver unprecedented realism, with more than 130 points of tactile [...]

By |2021-01-21T20:44:32-08:00January 19th, 2021|Haptics, Technology, Virtual Reality|

Virginia Tech, University of Florida, HaptX win $1.5M NSF grant to create full-body haptic feedback for VR and robotics

Blacksburg, Virginia and San Luis Obispo, California – A research team including Virginia Tech, University of Florida and HaptX won a $1.5 million grant from the National Science Foundation to build a new platform with an ambitious goal: the world’s first system for full-body haptic and force feedback for users in virtual environments. Funded through the National Science Foundation’s National Robotics Initiative, the four-year project, named ForceBot, will combine HaptX’s microfluidic touch feedback technology [...]

By |2020-09-29T15:35:38-07:00September 29th, 2020|Haptics, Technology, Virtual Reality|

HaptX and partners build first robotic hand to transmit touch across the Atlantic

Haptic glove lets human control robotic hand, feel what robot feels HaptX is proud to announce the development of the world’s first haptic telerobotic system that transmits realistic touch feedback to an operator located anywhere in the world. The breakthrough system is the product of our collaboration with shadow Robot Company and SynTouch. ANA Holdings organized our collaboration as part of the AVATAR X initiative. "It truly feels like you’ve reached your arm across the Atlantic, go go gadget [...]

By |2019-03-01T07:32:52-08:00March 1st, 2019|Haptics, Technology|

Mixing Realities: Behind the scenes of our HaptX Gloves Trailer

A colleague once told me, “Talking about VR is like dancing about architecture.” It’s hard to convey the experience of virtual reality through words and pictures. It’s even harder when you add touch to the mix. Outside of experiencing HaptX Gloves first-hand, we’ve found that video is the best medium to communicate how they feel, what they enable, and why they’re special. When we announced the HaptX Gloves Development Kit last month, a video [...]

By |2018-11-01T14:23:33-07:00November 1st, 2018|Haptics, Technology, Uncategorized|

HaptX® unveils HaptX Gloves Development Kit to transform VR training and design

SEATTLE, WA, October 3, 2018 – HaptX Inc., the leading provider of realistic haptic technology, today unveiled the HaptX Gloves Development Kit, an industrial-grade product for advanced simulation in virtual reality. HaptX Gloves empower users to develop and experience virtual simulations with realistic touch feedback and natural interaction for the first time.  “With HaptX Gloves, leading automotive and aerospace companies can touch and interact with their vehicles before they are built, radically reducing time and cost for design iterations,” said Jake Rubin, Founder and CEO of HaptX. “Industrial and government organizations can deploy virtual training solutions that [...]

By |2020-09-29T15:36:13-07:00October 2nd, 2018|Haptics, Press|

Haptic Technology Opens the Door for Mediated Touch

By Emily Rubin  |  Marketing Intern at HaptX You’re always touching something, 24 hours a day, 7 days a week. Clothing, cell phones, car keys, other people: we interact with all these things and many more everyday through touch. And yet, our world is changing. Our day to day routines are becoming more and more digitized between email, text messages, and social media. Touch is no exception. Price is a Co-Investigator on the [...]

By |2020-09-29T15:36:26-07:00July 2nd, 2018|Haptics, Technology|

Haptic Gloves for Games and Data Visualization

By Greg Bilsland | Former Sr. Communications Manager Kate Edwards shares a quality with many people in the game industry: She didn’t set out to work in games. Edwards served as the Executive Director of the International Game Developers Association for five years, during which she fought to increase awareness about inclusivity and work-life balance for an industry that continues to rapidly evolve. Reflecting on her career and her time at the IGDA, she [...]

By |2020-09-29T15:36:42-07:00March 6th, 2018|Haptics, Technology|

VR Gloves Go Mainstream with Ready Player One

By Greg Bilsland | Former Sr. Communications Manager A couple months ago on a murky Seattle day, my colleague Andrew and I were at the HaptX office discussing the upcoming release of Ready Player One. The new trailer had dropped, and it showed a set of haptic VR gloves worn by protagonist Wade Watts. Having read the book, I wasn’t surprised to see haptic gloves featured in the movie; I was surprised to see them [...]

By |2020-09-29T15:36:34-07:00February 20th, 2018|Haptics, Technology|

A History of Haptics: Electric Eels to an Ultimate Display

At HaptX, we periodically speak to leading experts in haptic technology, its history, and its applications. Greg Bilsland, Sr. Communications Manager at Haptx, recently spoke to David Parisi, an Associate Professor of Emerging Media at College of Charleston. His research “investigates the myriad interfaces between bodies and media technologies, with a particular emphasis on physical interactions with digital media.” He and several colleagues, including Mark Paterson and Jason E. Archer, recently curated a special [...]

By |2020-09-29T15:36:56-07:00January 9th, 2018|Haptics|

Haptics and UX Design in VR with Di Dang

Di Dang leads the Emerging Tech group at POP, a Seattle-based digital agency that develops technology solutions for enterprise clients. She’s worked there for 2 years and has designed the UX for a variety of VR and AR experiences. She also teaches at the School for Visual Concepts. We sat down with her to talk about UX design for VR, AR, MR, and using haptics. HaptX (Greg): Thanks for taking the time to sit [...]

By |2020-09-29T15:37:06-07:00December 12th, 2017|Haptics|
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