Blog 2017-12-13T11:23:19+00:00

Di Dang leads the Emerging Tech group at POP, where she works on UX design for VR, AR, MR and other emerging technologies. She sat down with HaptX to talk about her recent work.

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Di Dang leads the Emerging Tech group at POP, where she works on UX design for VR, AR, MR and other emerging technologies. She sat down with HaptX to discuss her recent work.

READ ARTICLE

VR Must Move Past Symbolic Haptics

In the field of haptics, it’s hard to avoid jargon: ERM, LRAs, piezoelectric, microfluidics, vibrotactile, two-point threshold—the list goes on. That’s why we’ve cooked up a lot of metaphors and phrases for explaining haptic technology to the uninitiated. One of my favorites is the concept of symbolic haptics versus realistic haptics.

Building the Right Team

When Jake Rubin came to me with the idea of building a full-body human machine interface, one thing was quickly clear: We were going to need a multidisciplinary team of engineers to have a chance at succeeding in his vision. Choosing the right people for a team is hard enough, and it’s more of a challenge when you’re trying to find engineers with the experience, breadth of expertise, and ambition to tackle a problem as big and revolutionary as what we aimed to do.

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