In my last three posts, we discussed tactile feedback, vibrotactile (vibration) feedback, and thermal feedback. This time, may the force be with you as we dive into force feedback.
In my last two posts, we dissected tactile feedback and vibrotactile (vibration) feedback. This time, things are heating up (and cooling down), as we dive into thermal feedback.
Most of us understand that thermal feedback is what lets you know that an ice cube is cold and a flame is warm; however, thermal feedback is more than just temperature.
In a previous post, I described how haptics can be divided into a series of “sensory channels” — tactile, vibrotactile, force, and thermal. I focused on tactile feedback in that post. This time, let’s move on to vibrotactile (vibration) feedback.
Technology blogs are buzzing about the first major showdown of the VR industry: the Oculus Rift vs the HTC Vive. Which has better content? Which has better specs? Which one will actually ship?
While there’s fun in the debate, it’s too early to pick sides. This industry is so young that there is more to be gained by growing the industry as a whole than fighting each other for a slice of the pie.