About HaptX Team

This author has not yet filled in any details.
So far HaptX Team has created 8 blog entries.

Virginia Tech, University of Florida, HaptX win $1.5M NSF grant to create full-body haptic feedback for VR and robotics

Blacksburg, Virginia and San Luis Obispo, California – A research team including Virginia Tech, University of Florida and HaptX won a $1.5 million grant from the National Science Foundation to build a new platform with an ambitious goal: the world’s first system for full-body haptic and force feedback for users in virtual environments. Funded through the National Science Foundation’s National Robotics Initiative, the four-year project, named ForceBot, will combine HaptX’s microfluidic touch feedback technology [...]

By |2020-09-29T15:35:38-07:00September 29th, 2020|Haptics, Technology, Virtual Reality|

HaptX Gloves make virtual training feel real

We’re traveling to IMSH, the leading healthcare simulation conference, to share our first medical training experience created in partnership with Engineering & Computer Simulations, (ECS), an award-winning global services and solutions company, headquartered in Central Florida. This virtual reality training simulation, Tactical Combat Casualty Care (TC3Sim) provides combat medics with step-by-step directions to treat injuries sustained in battle. By wearing HaptX Gloves, trainees can use their hands naturally in the virtual world, developing the [...]

By |2020-09-29T15:37:29-07:00January 24th, 2019|Uncategorized|

Haptic Technology Opens the Door for Mediated Touch

By Emily Rubin  |  Marketing Intern at HaptX You’re always touching something, 24 hours a day, 7 days a week. Clothing, cell phones, car keys, other people: we interact with all these things and many more everyday through touch. And yet, our world is changing. Our day to day routines are becoming more and more digitized between email, text messages, and social media. Touch is no exception. Price is a Co-Investigator on the [...]

By |2020-09-29T15:36:26-07:00July 2nd, 2018|Haptics, Technology|

Haptic Gloves for Games and Data Visualization

By Greg Bilsland | Former Sr. Communications Manager Kate Edwards shares a quality with many people in the game industry: She didn’t set out to work in games. Edwards served as the Executive Director of the International Game Developers Association for five years, during which she fought to increase awareness about inclusivity and work-life balance for an industry that continues to rapidly evolve. Reflecting on her career and her time at the IGDA, she [...]

By |2020-09-29T15:36:42-07:00March 6th, 2018|Haptics, Technology|

VR Gloves Go Mainstream with Ready Player One

By Greg Bilsland | Former Sr. Communications Manager A couple months ago on a murky Seattle day, my colleague Andrew and I were at the HaptX office discussing the upcoming release of Ready Player One. The new trailer had dropped, and it showed a set of haptic VR gloves worn by protagonist Wade Watts. Having read the book, I wasn’t surprised to see haptic gloves featured in the movie; I was surprised to see them [...]

By |2020-09-29T15:36:34-07:00February 20th, 2018|Haptics, Technology|

A History of Haptics: Electric Eels to an Ultimate Display

At HaptX, we periodically speak to leading experts in haptic technology, its history, and its applications. Greg Bilsland, Sr. Communications Manager at Haptx, recently spoke to David Parisi, an Associate Professor of Emerging Media at College of Charleston. His research “investigates the myriad interfaces between bodies and media technologies, with a particular emphasis on physical interactions with digital media.” He and several colleagues, including Mark Paterson and Jason E. Archer, recently curated a special [...]

By |2020-09-29T15:36:56-07:00January 9th, 2018|Haptics|

Haptics and UX Design in VR with Di Dang

Di Dang leads the Emerging Tech group at POP, a Seattle-based digital agency that develops technology solutions for enterprise clients. She’s worked there for 2 years and has designed the UX for a variety of VR and AR experiences. She also teaches at the School for Visual Concepts. We sat down with her to talk about UX design for VR, AR, MR, and using haptics. HaptX (Greg): Thanks for taking the time to sit [...]

By |2020-09-29T15:37:06-07:00December 12th, 2017|Haptics|

What Is Haptics? Part 1. Tactile Feedback

This is the first post in a series on the basics of haptic technology and perception. This installment focuses on tactile feedback. Subscribe to our newsletter to get these delivered straight to your inbox.  Six months ago, most people would have had to look up the word haptics. Now, it seems to be on everyone's lips in the world of VR and AR. The definition of the word “haptics” is straightforward: technology that interfaces with a user through their [...]

By |2020-09-29T15:37:17-07:00November 7th, 2017|Technology|
Go to Top