About Andrew Mitrak

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So far Andrew Mitrak has created 26 blog entries.

HaptX debuts haptic glove at Sundance, receives Lumiere Award

On December 6, the Sundance Film Institute announced its official selection for the New Frontier program for 2018. We're honored to share that HaptX's "Experience Realistic Touch in Virtual Reality" was chosen to debut its haptic glove at Sundance as one of the two selections in the New Technologies category. About New Frontier New Frontier is a program at the Sundance Film Festival that highlights experimental media and new technologies that are pushing the [...]

By |2018-01-17T09:14:33-08:00December 8th, 2017|Events, Press|

Farewell, AxonVR. Hello, HaptX.

Two years ago, I entered a nondescript office building in Bellevue, Washington. It was for a job interview, though I wasn’t sure exactly what I'd applied for. The startup was in stealth mode. They didn’t have a website. I couldn’t find anything on Google. I only knew the company was called “AxonVR.” I walked down brown and beige hallway adorned with flickering fluorescent lights and small office rooms with mahogany veneer tables. This was [...]

By |2018-04-05T14:16:25-07:00November 8th, 2017|Culture|

AxonVR is now HaptX, announces first haptic gloves to deliver realistic touch in virtual reality

SEATTLE, WA, November 20, 2017 – HaptX Inc., formerly AxonVR Corporation, announced today its first product, HaptX Gloves, the world’s only haptic wearable to bring realistic touch and force feedback to virtual reality. “HaptX Gloves are the result of years of research and development in haptic technology,” said Jake Rubin, Founder and CEO, HaptX Inc. “What really sets HaptX Gloves apart is the unprecedented realism they deliver. Our patented microfluidic technology physically displaces the skin [...]

By |2018-10-02T16:04:42-07:00November 7th, 2017|Press|

VR Must Move Past Symbolic Haptics

In the field of haptics, it’s hard to avoid jargon: ERM, LRAs, piezoelectric, microfluidics, vibrotactile, two-point threshold—the list goes on. That’s why we’ve cooked up a lot of metaphors and phrases for explaining haptic technology to the uninitiated. One of my favorites is the concept of symbolic haptics versus realistic haptics.

By |2019-02-15T07:36:29-08:00October 12th, 2017|Technology|

An Interview with IDTechEx’s James Hayward

At HaptX, we’re working on haptics, an industry that almost every analyst has projected to have a double digital CAGR for the next five years. For that reason, we recently sought out James Hayward, an analyst with IDTechEx who focuses on wearables, sensors, and haptics to get his take on the broader industry trends and learn a little more about his approach to researching companies and new technologies.

By |2017-12-07T17:24:54-08:00September 19th, 2017|Haptics|

Unlocking the Creative Potential of Haptics

The realization of technology capable of delivering realistic and complex haptic feedback is like going from having a Kodak camera to having a digital camera with photoshop. We’ve unlocked a palette of tools, filters, and colors, all of which are unfettered from reality. In VR, we can edit not only the reality you can see, but also the reality you can feel.

By |2019-02-15T07:36:52-08:00August 8th, 2017|Haptics|

HaptX Founder Jake Rubin on Voices of VR

Kent Bye's Voices of VR is the de facto podcast for those interested in virtual and augmented reality. At GDC this year, Jake Rubin, HaptX founder and CEO, sat down with Kent to discuss HaptX's advanced haptics technology. The Voices of VR has hosted an array of thought leaders, including Tom Furness, Nonny de la Peña, and Mel Slater. From Kent Bye: "I had a chance to talk with HaptX CEO Jake Rubin about the process [...]

By |2018-02-05T10:17:45-08:00July 1st, 2017|Press|

HaptX (formerly AxonVR) Secures Foundational Patent for Realistic Touch in Virtual Reality

I'm pleased to share a major milestone in our vision of delivering realistic touch and creating a world in which virtual reality is indistinguishable from real life. The US Patent and Trademark office recently issued our keystone patent, Whole-Body Human-Computer Interface. This patent enables us to deliver a suite of products which will provide advanced haptic feedback for a wide range of enterprise customers in location-based entertainment, training and simulation, and design and manufacturing.

By |2018-07-09T16:57:33-07:00June 14th, 2017|Press|
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